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Department of Information Technology

Seton Hall Expands Virtual Reality Opportunities for Teaching and Learning

Virtual reality headset and controllers displayed in front of a large Seton Hall Pirate logo on a blue wall.Over the past year, the Teaching, Learning and Technology Center (TLTC), in collaboration with academic and nonacademic departments, piloted the use of virtual reality (VR) to enhance learning experiences and student engagement. Building on the success of these efforts, two VR carts are now available to support teaching, training and professional development throughout the university, with one located in Jubilee Hall and another on the Interprofessional Health Sciences (IHS) campus. 

VR offers students immersive, hands-on experiences that deepen engagement and make abstract concepts tangible. It connects theory to practice, fosters collaboration and builds real-world skills. For example, nursing students recently participated in a simulation titled "First Responder Mass Triage Training in VR" where they triaged patients, collaborated with EMS and navigated the complexities of a large-scale accident.

"The use of VR technology has allowed students to work in a low-stakes, simulated environment not easily accomplished in the physical world. Through immersive experiences, students apply the skills they are learning in their coursework, receive immediate feedback and engage collaboratively with their peers," explained Leslie Rippon, Ph.D., following the First Responder Mass Triage Training. "Student feedback has been overwhelmingly positive, with many reporting increased knowledge, confidence and empathy."

VR has also been introduced in communication-focused contexts. Renee Robinson, Ph.D., piloted the use of the VirtualSpeech app with students in the Educational Opportunity Program (EOP) this summer. The platform enabled students to practice public speaking in simulated environments, while providing immediate feedback to both students and faculty on elements such as eye movement, hand gestures, pacing and audio delivery. The recordings also allowed for later review and reflection.

"VR and VirtualSpeech will also be implemented in the graduate curriculum this semester in the Training and Development course," Robinson explained. "The app allows for a host of soft-skill immersion role plays that assess student communication behaviors ranging from active listening to conflict management to leadership communication in various contexts to name a few."

To get started and explore current offerings, visit the VR website

Categories: Science and Technology